![]() ![]() ![]() It was 10 hours before I had finally unlocked enough moves to make the combat fun, and then I started loving the game again particularly after an extremely good dungeon - for exactly 5 more hours, at which point it again decided 'okay, you've had your good first impressions, now we're gonna skimp out - the rest of the dungeons will be drab as hell mazes.' Lots of backtracking that renders the fast travel option almost pointless, quite a bit of padding in the middle of the game, and a ton of recycling and PS2-era design choices that dragged down my initial positive impressions. The new combat system seemed good to start with - but it was so slow to progress, you would seldom unlock any new moves or artes, and it had a combo system where you could use any moves or artes in any order, but there could only be 4 attacks in a combo. After the honeymoon phase wears off, I started noticing stuff about it that I wasn't too sure about. ![]() The opening song is far and away the best in the series. 60% PCZestiria makes a really good first impression, bringing Tales into the modern era - all that modern game shit, the good (huge, open maps plus motion captured, fully animated and voiced story cutscenes instead of text boxes) and the slightly bad (being unable to do anything except walk next to an NPC while exposition went on, pointless crafting systems, etc.). ![]()
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March 2023
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